Arna Beth
Contact & Links
arnabeths@gmail.com
IG
SoundCloud




Selected Projects



    Arna Beth is an Icelandic / American multidisciplinary artist based in London. Working with the assemblage of digital media, speculative futures, and cultural critique of the postmodern. Her practice spans 3D fabrication such as sculpture and animation, performance, sound, and recombinant material processes. 

    Through frameworks of critical theory kin to xenofeminism, dromology and necropolitics, Arna constructs immersive, non-linear narratives, attempting to destabilize a dromocratic present.

    Self-composed sound, fabrication, and embodied performance mark an evolution toward more immersive, bodydriven work. Collaborations with curators and technologists continue to refine her spatial and political praxis, weaponizing aesthetics against the systems they mirror.



    CV: Exhibitions / Design / Performances / Residencies



    2025:

    • Boundary Condition, St. Garlickhythe Church, London, UK

    • Manifest: IO, Goldsmiths, University of London, UK

    • Club Are, London, UK

    • Various collaborations with Gisou Golshani, visuals and performance (Iklectik ArtLab, Cosmic Ecologies at Metamorphika Studios, Old Church, Goldsmiths University)

    • Silver Sky by Barbara Kaczmarczyk -  3D models for indie video game

    • Metamorphika, Cosmic Ecologies by Ana P Flores, London, UK

    • SÍM Residency + UKAI Projects, Korpúlfsstaðir, Iceland

    • Alexandria’s Genesis, directed by Dian Joy, Arebyte Gallery, London - produced graphics for a fake website for the short film

    • Grapevine Magazine Cover - 3D design, Iceland

    • Album cover for Jack Armitage (Lil Data), Magnetic Resonator Piano, 3D sculpture and render, Iceland/UK



    2023:
    • Club Are, London, UK
    • Lewisham Art House, Groupshow + Event poster, London, UK
    • Iklectik Art Lab, AV Performance, London, UK
    • Hafnarborg, Exhibition, The Hafnarfjörður Centre of Culture and Fine Art, Iceland
    • Fischerssund Perfumer, Reykjavik, Iceland — sales and guided tours
    • Control, music video for Azadi - produced 3D visuals, London, UK
    • Various collaborations with Gisou Golshani, visuals and performance, London, UK
    • Sleikur, produced 3D posters and visuals for club events (2022–2023), Iceland




    2022:

    X3, Amsterdam, Netherlands
    • Lava Rituale, Akademie der Künste, Berlin, Germany
    • Gunnar Jónsson - S.W.I.M. , a 50-minute album-length music video — directed and produced animations
    • Tricky, album cover design
    • Sideproject - Come Get Me, music video, Iceland
    • EnduranceCPH, graphic designer (2021–2024) — posters and PR material, Denmark




    2021:
    • Kælan Mikla - Ósýnileg, music video - produced and directed, Iceland
    • Winter Festival Reykjavík, commissioned short film, Iceland




    2020:
    • Festival of Lights, Iceland
    • Geigen Galaxy Collaboration, live performance production, Tjarnarbíó, Iceland




    2019:
    • Decoratelier, Installation and film, Residency, Brussels, Belgium
    • Lunga Festival, Live, AV, Iceland
    • Listahátið Reykjavíkur (Reykjavík Arts Festival) - produced and performed in show




    2018:
    • Sónar Reykjavík, AV performance, Iceland



    Education:

    • MA Fine Art: Computational Arts, Camberwell College of Arts, London, UK — 2024–2025 (expected)
    • BA Fine Art: Computational Arts, Camberwell College of Arts, UK — 2023–2024 (1 year completed)
    • Matriculation Degree, Reykjavík School of Visual Arts, Iceland — Graduated 2019



    Experimental Theoretical Framework



    Interpretation of Robertson's Fantasmagorie from F. Marion's L'Optique (1867)


                           Phantasmagoria, the dark light. Originally experimented with in medieval times, Necromancers conjured ceremonies using concave mirrors and lanterns, in hopes of creating an image through projection of ghosts, gods or demons alike.  Seeking the thrills of these spectres rippled through time eventually evolving into the 18th century “Phantasmagoria”. These illusory images, animated by the flame within a machine called the Lanterne Magique (Magic lantern) would offer rousing and imaginative entertainment to those daring enough to witness what happens in the dark zone. 

    Inspired by these necromancers and charlatans I would like to attempt at constructing my own flame, a theoretical framework where reality is stratified. There are five zones that make up its anatomy; 1.Luminous Zone, 2.Non-Luminous Zone, 3.Dark Zone, 4.Blue Zone and the 5.Non-Luminous veil, .
    Anatomy of the Flame.


    The Luminous Zone, presents the most visible part of the flame, it is the immediate, perceptible reality shaped by collective consensus.
    It fundamentally has sway over the shared human experience, history, and empirical observation and functions as the dominant narrative for the notion of “what is real”. You could compare it to Plato’s cave shadows, Baudrillard’s hyperreality or the phenemonlogical “lifeworld”(Husserl).

    Within the Dark Zone, material reality still exists but is completely outshined by the Luminous zone, a space where material reality persists but remains obscured, unacknowledged, or suppressed.  It will contain truths, events, or phenomena that exist but are not illuminated by collective consciousness. Resonating with Jung’s “Shadow” of the unconscious or the repressed, Foucault’s "subjugated knowledges", the disqualified/silenced knowledge or the Lacanian Real, an unmediated realm that resists representation. Ultimately, it is an inaccessible force.

    The Blue Zone functions as cosmic or metaphysical interference, an outside influence beyond human understanding or comprehension. It represents the unknowable, the divine, or forces outside rational understanding (the "Veil of Isis").  Aligning with Kant’s noumenon, an independant reality that exists outside of our sensory experience, Lovecraftian cosmic horror or mysticism.

    Non-Luminous Zone is the nothingness, a void absent of form, meaning or perception. Not only is it darkness, but complete, utter nothingness (similar to Ginnungagap in norse mythology or the Primordial void in the Kabbalah, or the Heideggerian "nothing"). It serves as the ground from which reality emerges or dissolves.

    And lastly, the Non-Luminous veil is the reaction to reality as we know it or the simulacrae of reality. It mimics reality but operates through mediation, artifice, or ideological distortion (Baudrillard’s simulacra, Nietzsche’s perspectivism). It is a veil of secrecy seperating you from the truth of the realm of dreams, propaganda, or hyperreality.

    My framework isnt just for analysis, but is a generative toolkit for creating and understanding new work. 
      I suggest letting the flame guide you in exposing the influences and metaphors through the use of a stratified reality to better help us understand and interpret a world which is accelerating to extreme mass confusion and post-normal times.
     
    Severo da Ravenna, Siren Candleholder, c. 1510-1530