Arna Beth
Contact & Links
arnabeths@gmail.com
IG
SoundCloud




Selected Projects



    Arna Beth is an Icelandic / American multidisciplinary artist based in London. Working with the assemblage of digital media, speculative futures, and cultural critique of the postmodern. Her practice spans 3D fabrication such as sculpture and animation, performance, sound, and recombinant material processes. 

    Through frameworks of critical theory kin to xenofeminism, dromology and necropolitics, Arna constructs immersive, non-linear narratives, attempting to destabilize a dromocratic present.

    Self-composed sound, fabrication, and embodied performance mark an evolution toward more immersive, bodydriven work. Collaborations with curators and technologists continue to refine her spatial and political praxis, weaponizing aesthetics against the systems they mirror.



    CV: Exhibitions / Design / Performances / Residencies



    2025:

    • Boundary Condition, St. Garlickhythe Church, London, UK

    • Manifest: IO, Goldsmiths, University of London, UK

    • Club Are, London, UK

    • Various collaborations with Gisou Golshani, visuals and performance (Iklectik ArtLab, Cosmic Ecologies at Metamorphika Studios, Old Church, Goldsmiths University)

    • Silver Sky by Barbara Kaczmarczyk -  3D models for indie video game

    • Metamorphika, Cosmic Ecologies by Ana P Flores, London, UK

    • SÍM Residency + UKAI Projects, Korpúlfsstaðir, Iceland

    • Alexandria’s Genesis, directed by Dian Joy, Arebyte Gallery, London - produced graphics for a fake website for the short film

    • Grapevine Magazine Cover - 3D design, Iceland

    • Album cover for Jack Armitage (Lil Data), Magnetic Resonator Piano, 3D sculpture and render, Iceland/UK



    2023:
    • Club Are, London, UK
    • Lewisham Art House, Groupshow + Event poster, London, UK
    • Iklectik Art Lab, AV Performance, London, UK
    • Hafnarborg, Exhibition, The Hafnarfjörður Centre of Culture and Fine Art, Iceland
    • Fischerssund Perfumer, Reykjavik, Iceland — sales and guided tours
    • Control, music video for Azadi - produced 3D visuals, London, UK
    • Various collaborations with Gisou Golshani, visuals and performance, London, UK
    • Sleikur, produced 3D posters and visuals for club events (2022–2023), Iceland




    2022:

    X3, Amsterdam, Netherlands
    • Lava Rituale, Akademie der Künste, Berlin, Germany
    • Gunnar Jónsson - S.W.I.M. , a 50-minute album-length music video — directed and produced animations
    • Tricky, album cover design
    • Sideproject - Come Get Me, music video, Iceland
    • EnduranceCPH, graphic designer (2021–2024) — posters and PR material, Denmark




    2021:
    • Kælan Mikla - Ósýnileg, music video - produced and directed, Iceland
    • Winter Festival Reykjavík, commissioned short film, Iceland




    2020:
    • Festival of Lights, Iceland
    • Geigen Galaxy Collaboration, live performance production, Tjarnarbíó, Iceland




    2019:
    • Decoratelier, Installation and film, Residency, Brussels, Belgium
    • Lunga Festival, Live, AV, Iceland
    • Listahátið Reykjavíkur (Reykjavík Arts Festival) - produced and performed in show




    2018:
    • Sónar Reykjavík, AV performance, Iceland



    Education:

    • MA Fine Art: Computational Arts, Camberwell College of Arts, London, UK — 2024–2025 (expected)
    • BA Fine Art: Computational Arts, Camberwell College of Arts, UK — 2023–2024 (1 year completed)
    • Matriculation Degree, Reykjavík School of Visual Arts, Iceland — Graduated 2019



    All that is Solid Melts into Air





    This project emerged from a seemingly mundane moment—a conversation with a friend about robotic quadrupedal machines, or "robot dogs," that had begun to populate our social media feeds. These machines are dialectical by nature: their cultural presence oscillates between the whimsical and the militaristic. Historically, their development stems from a desire to create artificial companions, evoking the longstanding human impulse to mechanize life. Yet, their most significant advancements have been driven by military applications—deployed as scouts, surveillance drones, or even weaponized units in conflict zones.

    Online, we encounter viral videos of people playfully walking these machines with leashes and collars, masking their engineered purpose behind a veneer of domesticity. However, this performative domestication obscures a darker reality. Already, these robots are being fitted with rifles and penetrative weapons, patrolling war-torn landscapes in search of targets. While currently remote-operated, their trajectory points toward fully autonomous AI systems—machines that will soon identify and engage subjects based on algorithmic decision-making, inevitably shaped by embedded biases.



    These devices are not merely tools but ideological objects: designed for foreign intervention, they materialize the convergence of surveillance capitalism, militarized technology, and the normalization of automated violence. My research interrogates this duality, exploring how the robot dog functions as both a cultural spectacle and a geopolitical instrument—one that renders the boundaries between the everyday and the battlefield increasingly porous.


    My artistic intervention emerges from a need to disrupt its engineered form, evolving its body into a site where biological and technological distinctions collapse. In my work, the machine is anthropomorphized yet grotesquely reconfigured—muscle fibers rupture through its exoskeleton, my own face protrudes unnaturally from its chassis. It becomes neither purely human nor machine, but a hybrid entity: a metabolized body that resists easy categorization. This distortion mirrors the ambiguous ethics of its real-world counterparts, forcing a confrontation with the latent violence embedded in its design. By reimagining its anatomy, I expose the unstable thresholds between organism and mechanism, utility and horror, the civilian and the militarized.