Arna Beth
Contact & Links
arnabeths@gmail.com
IG
SoundCloud




Selected Projects



    Arna Beth is an Icelandic / American multidisciplinary artist based in London. Working with the assemblage of digital media, speculative futures, and cultural critique of the postmodern. Her practice spans 3D fabrication such as sculpture and animation, performance, sound, and recombinant material processes. 

    Through frameworks of critical theory kin to xenofeminism, dromology and necropolitics, Arna constructs immersive, non-linear narratives, attempting to destabilize a dromocratic present.

    Self-composed sound, fabrication, and embodied performance mark an evolution toward more immersive, bodydriven work. Collaborations with curators and technologists continue to refine her spatial and political praxis, weaponizing aesthetics against the systems they mirror.



    CV: Exhibitions / Design / Performances / Residencies



    2025:

    • Boundary Condition, St. Garlickhythe Church, London, UK

    • Manifest: IO, Goldsmiths, University of London, UK

    • Club Are, London, UK

    • Various collaborations with Gisou Golshani, visuals and performance (Iklectik ArtLab, Cosmic Ecologies at Metamorphika Studios, Old Church, Goldsmiths University)

    • Silver Sky by Barbara Kaczmarczyk -  3D models for indie video game

    • Metamorphika, Cosmic Ecologies by Ana P Flores, London, UK

    • SÍM Residency + UKAI Projects, Korpúlfsstaðir, Iceland

    • Alexandria’s Genesis, directed by Dian Joy, Arebyte Gallery, London - produced graphics for a fake website for the short film

    • Grapevine Magazine Cover - 3D design, Iceland

    • Album cover for Jack Armitage (Lil Data), Magnetic Resonator Piano, 3D sculpture and render, Iceland/UK



    2023:
    • Club Are, London, UK
    • Lewisham Art House, Groupshow + Event poster, London, UK
    • Iklectik Art Lab, AV Performance, London, UK
    • Hafnarborg, Exhibition, The Hafnarfjörður Centre of Culture and Fine Art, Iceland
    • Fischerssund Perfumer, Reykjavik, Iceland — sales and guided tours
    • Control, music video for Azadi - produced 3D visuals, London, UK
    • Various collaborations with Gisou Golshani, visuals and performance, London, UK
    • Sleikur, produced 3D posters and visuals for club events (2022–2023), Iceland




    2022:

    X3, Amsterdam, Netherlands
    • Lava Rituale, Akademie der Künste, Berlin, Germany
    • Gunnar Jónsson - S.W.I.M. , a 50-minute album-length music video — directed and produced animations
    • Tricky, album cover design
    • Sideproject - Come Get Me, music video, Iceland
    • EnduranceCPH, graphic designer (2021–2024) — posters and PR material, Denmark




    2021:
    • Kælan Mikla - Ósýnileg, music video - produced and directed, Iceland
    • Winter Festival Reykjavík, commissioned short film, Iceland




    2020:
    • Festival of Lights, Iceland
    • Geigen Galaxy Collaboration, live performance production, Tjarnarbíó, Iceland




    2019:
    • Decoratelier, Installation and film, Residency, Brussels, Belgium
    • Lunga Festival, Live, AV, Iceland
    • Listahátið Reykjavíkur (Reykjavík Arts Festival) - produced and performed in show




    2018:
    • Sónar Reykjavík, AV performance, Iceland



    Education:

    • MA Fine Art: Computational Arts, Camberwell College of Arts, London, UK — 2024–2025 (expected)
    • BA Fine Art: Computational Arts, Camberwell College of Arts, UK — 2023–2024 (1 year completed)
    • Matriculation Degree, Reykjavík School of Visual Arts, Iceland — Graduated 2019



     Veil of Isis



               
    "Veil of Isis" is a personal project developed during my studio time at Camberwell, exploring transhumanism, xenofeminist philosophy, and the intersections of technological integration, gender expression, and anti-surveillance. Inspired by Pierre Hadot’s The Veil of Isis: An Essay on the History of the Idea of Nature, the work interrogates the cultural and mythological associations of secrecy, particularly the historical and metaphorical concealment of women, while reclaiming power in the hidden.

    The project manifests as a digital sculpture and later a wearable mask, where the veil becomes a metaphor for technology, mediating our perception of reality, simultaneously revealing and obscuring facets of humanity. Influenced by artists such as Henry Moore, Jeff Simpson, Samuel Poirier, Nancy Grossman, and Norihiro Yagi, the piece evolved through multiple iterations, from digital modeling to 3D-printed PLA prototypes. The visible layer lines in the print further enhanced the veiling effect, echoing posthumanist themes and the obscured networks of AI algorithms (L-systems).

    To push the project further, I collaborated with technician George at Camberwell’s digital fabrication workshop to adapt the sculpture into a functional mask. After 3D scanning my face for precise fitting, I worked with friends Inez and Mon at Superflux to resin-print the final piece—splitting the design for structural integrity while preserving the original texture. The result is a performative object that embodies the liminal space between human and machine, secrecy and exposure.